Team Trials Guide

Consitency is key, having good runs often is better than peak runs once in a while. This guide focuses on building stable, consistent Uma builds rather than chasing peak tournament runs.

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Team Trials Guide

These are the core rules that you should follow to have a good chance of winning Team Trials and scoring high to move up divisions. If you would like to learn more about the scoring, the bottom of the page contains specific details on what affect score gains.

1. Prioritize Training Flow Correctly

These rules remain true across almost every scenario:

Early Game (Turns 1–12)

  • Chase friendship (green smile icons) first.
  • Try to activate friendship on as many cards as possible before the mid-game.
  • Don't worry too much about which stat — early stats matter less than early friendship activation.

White Bubbles (Training Boost Icons)

  • White bubbles are extremely valuable early.
  • They scale your training later, so building them up sooner = better long-term stat curve.
  • Prioritize friendship + white bubble combinations when possible.

Late Game

  • Follow the stat-based training conditions.
  • Speed becomes the most efficient stat by mid–late game.
  • Wit becomes important to reach activation thresholds (400–500+ depending on Uma).

2. Card Priority & Deck Logic

Even if you don't have MLB cards or meta SSRs:

General Deck Priorities

  • Speed (2–3 cards minimum)
  • Wit (1–2 cards)
  • Stamina / Power / Support flex spot depending on distance requirement
  • Borrow MLB Kitasan Black if you don't have it before everything else.

Why This Works

  • Speed cap and training efficiency determine almost every run's ceiling.
  • Wit gives: Skill points, Additional training stats, Race performance stability.
  • Stamina is the only stat that can cause you to fail races — hit the requirement early.

3. Race Strategy Rules That Always Work

Front Runner works for the debut race to avoid getting blocked and losing.

Even if your Uma is normally Mid/Chaser:

  • Running front reduces the chance of being blocked.
  • Losing debut and early G3 races = lost SP, lost mood, derailed run.
  • You can adjust back later if the distance requires more stamina than you have, or running front guarantees a choke due to race design.

Always Check Race UI in Unity Cup for Weird Meta Picks

Sometimes enemy teams put an Uma in a bizarre strategy or distance. Always check once before each Unity Cup race to avoid surprise losses.

Getting Top 3 Matters in all other career races

Getting Top 3 in optional races gives the SP you need. Even 2nd or 3rd is totally fine — SP matters way more than +1 stat.

4. Stat Goals by Distance (Team Trials Focused)

General rough targets for Team Trials (These are for stable, general-purpose Uma builds):

Distance
Speed
Speed
Stamina
Stamina
Power
Power
Guts
Guts
Wit
Wit
Short1200300–400800+300400–500
Mile1200600+800+300400–500
Medium1200800–900900+400400–500
Long1000+1000+900+400–600400–500

Speed cap and Wit stability are always the biggest contributors for Team Trials.

5. Skill Buying Logic

*Disclaimer* If you need skills to win career races and/or have skills at max discount or close, buying is ok

Always Prioritize Gold Skills

    1 Gold skill is worth more than 2 Silver skills in terms of point gains, and will usually cost the same or less.

  • Good passive skills (green) → Adaptations, corner skills, straight skills.
  • Stamina recovery if your stamina is borderline.
  • Strategy-appropriate acceleration if available.

Save Skill Points Unless Fast Learner Already Triggered

  • If you haven't seen Fast Learner: Hold SP until end of career.
  • If Fast Learner is done: You can start purchasing early if it helps stabilize races.

6. Recovery / Energy Management

  • Never "extra train" unless 100% energy.
  • Prefer training that gives +Energy (Wit, Power when Rico/Haru are present).
  • Wrecking (Resting) is fine — better than failing runs.

7. Why White/Blue Explosions Matter

  • White = Training boost scaling
  • Blue = Massive stat efficiency spike
  • The order and timing of seeing these is what separates a good run from a scuffed run.
  • Blue on off-type cards (like Wit cards when your Speed deck is stacked) → Is still worth taking early since it boosts later success rates.

8. Parent Selection Rules

Always use UMADB or uma.moe to:

  • Find double sparkle parents
  • Find the right skill inheritance
  • Avoid bad rolls / bad clubs / bad friend picks

Most mistakes come from bad roots, not bad decks.

9. Team Trials Mindset

Team Trials doesn't require "meta tournament monsters." You want:

  • Stable stat lines
  • Consistent race completion
  • Good front-running
  • Reliable skill packages
  • Gold skills and No-brainer adapt skills and corner skills

Consistency > High-end peak runs.

⭐ Summary Cheat Sheet (Ultra-Condensed)

To build a strong Uma for Team Trials:

  • Chase friendship early, white bubbles early.
  • Borrow the best support card/uma you can.
  • Run 2–3 Speed, 1–2 Wit, 1 Flex.
  • Run Front in most career races to avoid blocking.
  • Hit stamina minimums early.
  • Use UMADB/RunGenesis for inheritance.
  • Buy good passives first, stamina recovery if needed.
  • Don't panic if you place 2nd or 3rd in gold races.
  • Aim for key stats with balanced stat lines and fully stable skill sets.
Team Trials Score